


He added: "Somebody told me the other day and I thought it was a really good way of saying it. "If it's possible, they'll make it happen. "I'm confident in the team," he answered. "The team will manage because they managed to make run on the Switch - but it took time." You'll have to skip through this a bit, but it's Larian's latest Panel from Hell stream, from mere days ago, featuring lots of new release-build footage of Baldur's Gate 3.ĭoes that mean, then, that Vincke is confident it will happen? So here, we're dealing with a situation where we just go through the motions. And the problem with optimisations is you finish one thing and then a new one pops up. "The team has been working hard on making it work, but they're still working on it. "It's challenging," Vincke said after a brief pause.

So when I spoke to Larian boss Swen Vincke about this last week, I asked whether a decision had yet been made. The last we heard from Larian was that it was working on it, and that it was weighing up some "compromises" - the suggestion being that split-screen co-op on Xbox Series S could, potentially, be removed. They are happening but they're held up by Xbox Series S, which is struggling to run split-screen co-op at an acceptable performance standard.Īn added complication is that Microsoft wants feature parity across the Series X and S versions of the games - so much so there's a suggestion Larian would not be able to release one Xbox version of Baldur's Gate 3 with split-screen co-op, and the other without it. There's currently a question mark hanging over the Xbox versions of Baldur's Gate 3.
