
A skill now may have synergy Bonuses (similar to masteries) applied by putting points into other skills.A major result is that nearly any skill can be used by any character class. Although done for our needs, mod-makers should like these changes, too.
Monster control/populating/creation is simpler.
The skill and monster systems are now completely data-driven. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous.įundamental architecture changes/improvements Players of Hardcore characters should be even more wary when encountering superunique monsters during an active world event. Players of Hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. I think this brings more fun in the gameplay.Diablo 2 Lord of Destruction 1.10 Patch Information Even if I could, I wouldn't do it, I love variation. I can't limit Back to Hellfire to one act. For example, you will find the Nest in the town of Lut Gholein, and not in Tristram. After all, if Back to Hellfire was exactly Diablo: Hellfire, what would be the point in it?īack to Hellfire has a different storyline to suit the bigger level environment scattered in the five acts. “Don't expect to get a full re-creation of Diablo and Hellfire in the mod - it's very different yet still close to them.
Those are features that improve the gameplay in my opinion - arrows, boss graphics, mercenaries to name a few.
They said: It focuses on re-creating the feel and the atmosphere of Diablo and it's expansion Hellfire while keeping some features from the sequel. The mod’s creator highlighted exactly what changes they had made to create the atmosphere of the original Diablo. The mod was designed to have the feel of the Hellfire expansion for Diablo 1, but it also improves on the gameplay of the original. This mod is fantastic for players who are looking to get the feel of the original Diablo game but on the improved Diablo 2 system.